Races

Races refer to fairly civilized, sentient beings. Not all are able to live alongside humans, but they share characteristics and are on a similar level intelligently. Humanoids, some monsters and the elder races are all viable to this list.

Most races cannot crossbreed. Elves and humans being one of the only exceptions. Generally it is either impossible or the child will be one specific race. Not sharing traits of both parents, rather only one. Dryads being a good example of this. Dryads mate with humans, but their children are always dryads.

All the races listed are considered playable in the Second Conjunction roleplay group.

 (non-canon races are included) 

Aen Ghele
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Aen Seidhe
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Aen Woedde
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Doppler
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Dryad
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Dwarf
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Gnome
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Half Elf
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Halfling
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Higher Vampire
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Human
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Merfolk
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Naiad
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Quarter Elf
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Succubus
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Troll
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Witcher
A witcher is someone who has undergone extensive training, ruthless mental and physical conditioning, as well as deadly mutations. All for the sole purpose of slaying monsters.

Taken in as children, the witchers-to-be are subjected to what is known as the Witcher Trials. These trials usually last around a decade, depending on the person. Only around four out of ten actually survive the trials. Those that do and graduate, set forth on The Path. Taking contracts to slay monsters, they are similar to bounty hunters. But instead of hunting humans, they hunt monsters. Their years of training, along with the mutations they receive, make them perfect for their job. Whereas it'd normally take a group of skilled knights to slay the likes of a griffin, a single witcher is able to handle the job.

Witchers are frowned upon by most, despite their services. Humans view them as monsters and are often frightened by them. However, those who've witnessed the good of witchers tend to have brighter outlook on the monster hunters.

They are easily recognizable by their cat-like eyes and weaponry, generally carrying two swords. A steel sword for slaying humans, wolves, anything that isn't a monster. And a silver sword for the latter. Some witchers only carry one sword depending on their contract and others even choose to not wield a sword at all, opting for the use of daggers and such. That being said, witchers are highly skilled in the use of almost all weaponry. Also generally being quite exceptional at hand-to-hand combat.

Another thing that makes them stand out would be their medallions. Every witcher wears their school's medallion. Children receive their medallion after passing the Trial of the Grasses. These witcher medallions are more than just show, as they help witchers detect magical traces of almost any kind. This includes curses. When a witcher is near such a thing, their medallion will start to vibrate lightly.

When it comes to combat they also employ the use of witcher signs. These signs are simply basic spells, made specifically for witchers to combat certain monsters.

Experienced witchers will also know to use blade oils and witcher potions when doing battle with dangerous foes. It's important to note that their potions are highly toxic and therefor fatal to humans. Despite witchers having a far highly tolerance to toxicity, even they can die if they drink too many potions in a short time span.

Their cat-like eyes grant them very acute nightvision, making them able to see slightly even in pitch darkness. Their nightvision can be enhanced with the use of a cat potion. However, unless in the cave, this is generally unnecessary.